#pragma once
#include "afxwin.h"
#include <stdlib.h>
#include <vector>
#include <string>
#include "ObjectTextureDlg.h"


// TextureDlg dialog

class TextureDlg : public CDialogEx
{
	/*DECLARE_DYNAMIC(TextureDlg)

public:
	TextureDlg(CWnd* pParent = NULL);   // standard constructor
	virtual ~TextureDlg();
	virtual BOOL OnInitDialog();
	std::vector<std::string> objNameArray;
	std::vector<int> shadingTypes;

// Dialog Data
	enum { IDD = IDD_TEXTURE_DIALOG1 };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

	DECLARE_MESSAGE_MAP()
public:
	CListBox objectList;
	CButton addObjects;
	CString objList2;
	afx_msg void OnBnClickedButton1();
	CListBox objList5;
	afx_msg void OnLbnSelchangeList4();
	CEdit objEditBox;
	CEdit textureAns;
	afx_msg void OnBnClickedButton2();
	afx_msg void OnBnClickedButton3();
	afx_msg void OnBnClickedButton4();
	afx_msg void OnBnClickedButton5();
	afx_msg void OnBnClickedButton6();
	afx_msg void OnBnClickedButton7();
	afx_msg void OnBnClickedButton8();
	afx_msg void OnBnClickedButton9();
	afx_msg void OnBnClickedButton10();
	afx_msg void OnBnClickedButton11();
	afx_msg void OnBnClickedButton12();
	afx_msg void OnBnClickedButton13();
	CEdit objectsEdit10;*/
};
